Hi Sebastien,

I'm afraid I don't really have a clue what exactly you are trying to
do and why.  You are using API's that are no longer used by the core
OSG (Producer) and also OSG API's that I do recommend the use of
(SceneView).   All in all its a recipe for almost impossible support.

I'd recommend that you use a modern version of the OSG, and use well
support classes like osgViewer::Viewer, and where possible make it
clear in your emails what you are doing and why.

Robert.

On Tue, May 20, 2008 at 4:19 PM, Sébastien Laigre
<[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Thank you for your help. In fact, the window size (of the RenderSurface)
> changes every frame. So I adapt the viewport (of the sceneView) size. The
> Model also changes. In fact I try to render the mesh to get a texture. I
> adapt the size of the viewport and window in function of the size of the
> model.
> But I found a solution, maybe it is not the best but it works : I create a
> Producer::RenderSurface with a size 1024*1024. Its size does'nt change
> whereas the size of the sceneView changes. The pictures I got are correct.
> It may be I mistake from myself but I do not know where it came from.
>
> Thank you.
>
>> Hi Sebastien,
>>
>> What size is changing????  Window size?  Model size? Viewport size???
>> The length of a piece of string?
>>
>> Robert.
>>
>> On Mon, May 5, 2008 at 5:27 PM, Sébastien Laigre
>> <[EMAIL PROTECTED]> wrote:
>>
>>>
>>> Hi !
>>>
>>>  In order to do rasterization, I create a Producer::RenderSurface and a
>>> osg::SceneView. The problem is that its size is changing very often
>>> (maybe
>>> 10 times/second). If I let the size constant, images are corrects but as
>>> soon as the size changes, images are correct on the bottom-left corner
>>> and
>>> the alpha channel is equal to zero else. Sizes of the RenderSurface and
>>> SceneView are the same. Have you got any idea of where it can com from ?
>>> How
>>> can I fix it ?
>>>
>>>  Thank in advance.
>>>
>>>  Sebastien
>>>
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>>>
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>>>
>>>
>>
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