Hi Serge,
On Tue, May 20, 2008 at 6:20 PM, Serge Lages <[EMAIL PROTECTED]> wrote: > I am porting a project from OSG 2.3 to the latest SVN and I have a problem > with particles. I use ParticleSystems to make a custom smoke effect, but > with the latest SVN my smoke don't stop to flicker. Skipping stable releases completely, great stuff :-) > To have the same behavior as before I have to revert the changes on > ParticleSystem.cpp from the 17 march : > > "Introduce osgParticle::ParticleSystem::s/getParticleScaleReferenceFrame() > to > help manage the scaling of particles, whether they should be relative to the > local coordiante frame of the particle system, or be in world coordinates." > > Any hint on what to do to have my particles working as before without > reverting these changes ? Is it a possible bug, or do I need to set new > things ? The intention of this code is that with defaults things would work as before so if things aren't then its a bug on the OSG side. I guess there could be an issue on your side w.r.t assumptions of how things work, however, since I don't know anything about your code save for it now being broken I can't really provide much guidance. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org