Hi John,

Are you using osgViewer at all?

Does you custom GraphicsContext implementation implement everything
required like the ones in osgViewer do?

As for the crash in RenderStage, does this happen if you using
osgViewer based code?

Is there a particular reason why you are using SceneView instead of osgViewer?

Robert.

On Thu, May 22, 2008 at 3:26 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Robert,
>
> We are using SceneView, and creating our own osg::GraphicsContexts.When I
> set an osg::Camera's RenderTargetImplementation to either of the
> PIXEL_BUFFER modes, the SceneView causes a crash on draw() -- what looks
> like trying to dereference a null pointer. Do you have any clues as to what
> this might be?
>
> Is there any way that I can force the osg::Camera to use a pbuffer context
> that I create, instead of trying to make on in RenderStage?
>
> I have no reason to believe that my platform does not support pbuffers. I've
> built OSG 2.4 in VC7 and I have a GeForce 6600 with the latest stable
> drivers.
>
> You should come to I/ITSEC this year.
>
> Thanks,
> John Argentieri
> Software Engineer
> GENERAL DYNAMICS
> C4 Systems
> (407) 281-5568
> [EMAIL PROTECTED]
>
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