Hi Matthew, You answer you own question already...
osg::Matrixd viewmatrix = viewer.getCamera()->getViewMatrix(); There are also getViewMatrixAsLookAt(..) method that computes the eye, up and center for you, this can be useful for know which way to pitch/yaw. Robert. On Thu, May 22, 2008 at 8:16 PM, <[EMAIL PROTECTED]> wrote: > Hi, I need to pan my camera up, down, left, right e.g. let the camera > position stay the same and change the yaw and pitch as the user presses the > arrow keys. I think I just need the Camera's "World" Matrix and just to > apply a rotation to it. Can I get the needed matrix with > camera->getViewMatrix()? Not really sure how to do that. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org