Producer should still work with current OSG. -Paul
> -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Hugo Juarez Corrá > Sent: Sunday, June 08, 2008 8:38 PM > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] OpenGL commands > > Hi Robert, > > Thanks for you response. A few years ago we develop a GUI > design project based on openGL to create buttons, widgets, > edit box etc. Our window system is based on inheriting > Producer. We have a class inside our project to render 3d > objects using OSG and we have a separate project using OSG to > render and manipulate our visual database. > > Since OSG dropped Producer we got stuck in the version 1.2 > because we have to many ties to Producer and we have decided > to drop it and use osgViewer instead to render our window > system but we do not want to redesign all our gui objects. > > We have studied that this can be done using a Wrapper and > calling the function DrawImplementation. We would like to > know the best way to port our project to OSG 2, and > consequently, the best way to implement osgViewer on our system. > > Thanks, > Hugo. > > > Message: 7 > > Date: Thu, 5 Jun 2008 08:36:09 +0100 > > From: "Robert Osfield" <[EMAIL PROTECTED]> > > Subject: Re: [osg-users] OpenGL commands > > To: "OpenSceneGraph Users" <osg-users@lists.openscenegraph.org> > > > > Hi Hugo, > > > > Using a Camera DrawCallback would be one way, or > implementing your own > > GraphicsOperation that is attached to the GraphicsWindow. > > > > Could you explain a bit more about what you are trying to do. It > > almost sounds like you want to do just OpenGL rendering, no OSG > > rendering at all. > > > > Robert. > > > > On Wed, Jun 4, 2008 at 10:09 PM, Hugo Juarez Corr? > <[EMAIL PROTECTED]> wrote: > >> Hi All, > >> > >> Can I use OpenGL commands directly on osgViewer (without a > wrapper)?? > >> I don't want create an object that inherits osg::Drawable > to render > >> my OpenGL commands. > >> I would like use osgViewer just to render my OpenGL > commands, is it possible? > >> > >> Thanks in advance, > >> Hugo. > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph > >> .org > >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org