Hi, I am trying to add bump mapping and I am wondering what the bump map format should be (i.e. bmp with 8 bits). Are there any examples? I am using osgFX::BumpMapping. I want to know what the format for the map in this call should be: bump->setOverrideNormalMapTexture( bumpTex );
Thanks, Judie _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org