Hello, I'm having trouble setting a skydome into my scene. It is messing with the autocomputed near and far planes (the near plane goes too far, cutting near objects). In order to avoid it, I tried to disable culling for its subgraph and even giving it a ComputeBoundingSphereCallback that only generates invalid boundingSpheres, but the problem stays. Any ideas?
My "invalid bounds" generator: class invalidBoundsCallback: public osg::Node::ComputeBoundingSphereCallback{ public: osg::BoundingSphere computeBound (const osg::Node &) const { return osg::BoundingSphere(); } }; Setting of the subgraph containing the skydome (group->SkynodeGeode): osg::ref_ptr<osg::Node> n = osgDB::readNodeFile( skydome); n->setCullingActive(false); n->setComputeBoundingSphereCallback(new invalidBoundsCallback); Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org