Hi all,

I admit I don't know what causes osgdem --terrain to take so little time to generate the same terrain that would take hours without that option. I suspect that's part of the answer to my question. But I'd like to know a few of the details if possible.

I was wondering why, when I generate a database with the --terrain option, the geometry is a uniform grid (not simplified)? I would suspect this would affect the run time speed on large terrain and where the rest of the scene (other than the terrain) is complex?

So are we trading a (very large) increase in build speed for a slowdown in run time speed on slower video cards? What is the magnitude of that slowdown in practice (assuming it actually exists)?

Thanks,

J-S
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Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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