Hi all,
I admit I don't know what causes osgdem --terrain to take so little time
to generate the same terrain that would take hours without that option.
I suspect that's part of the answer to my question. But I'd like to know
a few of the details if possible.
I was wondering why, when I generate a database with the --terrain
option, the geometry is a uniform grid (not simplified)? I would suspect
this would affect the run time speed on large terrain and where the rest
of the scene (other than the terrain) is complex?
So are we trading a (very large) increase in build speed for a slowdown
in run time speed on slower video cards? What is the magnitude of that
slowdown in practice (assuming it actually exists)?
Thanks,
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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