Hi Adrian,

I will check it. Hopefully tomorrow (tuesday) Maybe I will be able to find
what is wrong.

Cheers,
Wojtek


[Wojciech Lewandowski]  -----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Adrian Egli
OpenSceneGraph (3D)
Sent: Saturday, September 27, 2008 6:52 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow
maps(LispSM)


  I don't have any shadow,

  my scene look similar to the osgshadow one. but i have a strange
behaviour.

  pseudo code:
  osg::Group g
  osg::Lightsource s;

  shadowed->addchild(s)
  shadowed->addchild(g)

  viewer.setData(shadowed)

  i don't have light on, need state set to switch on light ()

      s->getOrCreateStateSet()->setAttributeAndModes(m_lightSource_Sun->getL
ight(),osg::StateAttribute::ON);

  and pssm does work, but lispsm not (event with setlight(s->getLight())


  adrian


  2008/9/24 Wojciech Lewandowski <[EMAIL PROTECTED]>

    Hi,

    What is wrong ? It does not work ? Method accepts Light ptr. If you have
LightNode simply use getLight() to pass right argument.

    Wojtek
      ----- Original Message -----
      From: Adrian Egli OpenSceneGraph (3D)
      To: [EMAIL PROTECTED] ; OpenSceneGraph Users
      Sent: Wednesday, September 24, 2008 10:17 AM
      Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow maps
(LispSM)


      Thanks,

      it doesn't solve my problem. i will have a look into the code as soon
as i have some time left

      adrian


      2008/9/24 Wojciech Lewandowski <[EMAIL PROTECTED]>

        Thank You, Adrian

        Lispsm classes derive all methods from StandardShadowMap &
MinimalShadowMap. StandardShadowMap has setLight method. I believe this is
what you want.

        Cheers,
        Wojtek

         -----Original Message-----
        From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Adrian Egli
OpenSceneGraph (3D)
        Sent: Tuesday, September 23, 2008 10:46 PM
        To: OpenSceneGraph Users
        Subject: Re: [osg-users] [osg-submissions] View Dependent Shadow
maps (LispSM)


          Sorry, answered to  wrong list
          but here i am right :-)


          Hi all,

          great algorithm. i have just one question. my scene has a lof of
lighs, but only one should cast shadows. so would it be possible to add a
method like in parallel splitted shadow map to tell the algorithm witch
light it should be used for shadow casting.

          please have a short look at :
                  _ParallelSplitShadowMap->
          setUserLight(m_sun.get());

          this method allow to tell the sun light. :-) for example

          adrian




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