Hi all,

i would like to start with a very new technology for anti-aliasing / shadow
quality increase based on history buffer technique,
http://www.cg.tuwien.ac.at/research/publications/2007/Scherzer-2007-PCS/
How should i implement this with pure openscenegraph concepts, and what is
important for the future with such a base technology. Just start with an new
example, and once we have it -> porting? Or is
there still a concept how we can implement such features, event gauss blur
filter could be implement as a 2D engine pipeline (ITK Filters like :-) )
may this would be greate for special effects, aa and so on

/adrian

-- 
********************************************
Adrian Egli
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to