Hi all, i would like to start with a very new technology for anti-aliasing / shadow quality increase based on history buffer technique, http://www.cg.tuwien.ac.at/research/publications/2007/Scherzer-2007-PCS/ How should i implement this with pure openscenegraph concepts, and what is important for the future with such a base technology. Just start with an new example, and once we have it -> porting? Or is there still a concept how we can implement such features, event gauss blur filter could be implement as a 2D engine pipeline (ITK Filters like :-) ) may this would be greate for special effects, aa and so on
/adrian -- ******************************************** Adrian Egli
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