Hi All, Now the last of the 2.7.x dev series is done, I'm now focused on getting the up coming OpenSceneGraph-2.8 branch stable and as well tested as possible. Yep this means lots of nagging about testing from me ;-)
Since 2.7.9 was made earlier I've checked in couple of fixes from myself and from members of the community. Changes aren't too major though so shouldn't require another dev release. I would like users from the community to start hammering 2.7.9 against your own apps so we can spot any other glitches that need fixing. As long as no show stoppers are reported I will create the OpenSceneGraph-2.8 other the weekend, or at the latest on Monday 2nd February. I'll also probably tag the OpenSceneGraph-2.8.0-rc1 at the same time. From here on out it's a case of testing the build and execution across as many platforms as well, and as many applications and usage models as possible. If things go well with testing of the release candidates next week, potentially could have the final stable OSG-2.8.0 out by the end of next week. Next week the testing out in the community against end user applications will be absolutely crucial for the final quality of the software, short change testing, and you short change quality. In effect the work I've down over the past few weeks on bedding down the dev series is me doing all the testing and debugging that I can easily make on software/data I have at this end. By me declaring 2.7.9 is the last in the dev series and that next I'm making the OpenSceneGraph-2.8 branch it's because against my own testing and the relative limited testing of those keen enough to use svn/trunk suggests that the software is pretty near ready. But... this is a big but, the tests that I can do are limited, and the number of users testing against svn/trunk only are subset of the overall OSG community, between us we can't get full coverage of all platforms that OSG users use, and all usage models that OSG users applications put the OSG through, so there is no way we can guarentee that you'll have a completely trouble free experience. The only way to make sure that you have a great experience with OSG-2.8 is for you to pull down 2.7.9 and the upcoming 2.8.0-rc* release candidate series and test it directly against your applications. Sure there are risks that builds might break, but this is pretty low, sure there might risks of new bugs, but it with both these cases it's far easier and productive to get this problems to use while the community is all working together to fix all problems that arise. If want a quick turn around on resolve problems next week is the week to do it. The alternative of waiting for everyone else to do the testing for you, and then upgrade once we tag OSG-2.8.0 is tagged is just a game of roulette, no one else has your exact applications needs, no one else has your exact computer set up, your are unique. And what happens if you play this game of risk and you find a build error or a bug?? We'll bugs will get fixed but another release won't be out for at least a couple more months.... can you wait that long??? So I know it's a pain have to pile on extra work, doing testing of 3rd party software, but it's the best way for to help us to help you :-) Thanks in advance for your help and support, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org