Hi Alex, One would typically use a compile context in conjunction with the database pager, but it can be used for other purposes. It's a feature that is a bit bleeding edge on some platforms though, with OpenGL drivers simply not coping with multiple context sharing the same GL objects and running multi-threaded.
Robert. On Tue, Feb 17, 2009 at 10:47 PM, Pecoraro, Alexander N <alexander.n.pecor...@lmco.com> wrote: > I noticed that there is an environment variable OSG_COMPIlE_CONTEXTS=OFF/ON > that, "Enable/disable the use a backgrouind compile contexts and threads." I > was wondering if this particular functionality is only used in conjuction > with the database pager. In other words, if my database does not have any > PagedLOD nodes then will enabling this functionality have no effect? > > Thanks. > > > > Alex > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org