Hi Sukender,
Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep in mind future plans when designing :)
Of course, but targeting *all* *possible* future plans, even those that have small probability to actually happen, is not useful.
Note that I forgot OpenGL ES in my list of what we will probably shoot for in the near-to-mid term. Since OpenGL ES is totally shader-based it's probably pretty close to OpenGL 3 (I'm assuming).
J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org