Hi Sukender,

Supporting OpenGL 2 + OpenGL 3 first sounds fine to me. We should however keep 
in mind future plans when designing :)

Of course, but targeting *all* *possible* future plans, even those that have small probability to actually happen, is not useful.

Note that I forgot OpenGL ES in my list of what we will probably shoot for in the near-to-mid term. Since OpenGL ES is totally shader-based it's probably pretty close to OpenGL 3 (I'm assuming).

J-S
--
______________________________________________________
Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to