Hi Daniel,
This might be too simple a solution, but have you tried assigning nodemasks to the objects in question along with the appropriate nodemask for the various cameras? The "osgstereoimage" example shows how this works.
That would work too, but you run out of bits in the nodemask pretty quickly if you start using the node mask for such simple things. I find adding the objects as children of only the required cameras works well.
J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org