Hi Terry, I'm not sure if this is your issue, but make sure that any Geometry objects you are rendering have a color array associated with them. If you just specify a vertex array for instance and forget to set a color array, you can see that type of issue.
Thanks! Jason On Thu, Mar 12, 2009 at 5:32 PM, Terry Welsh <mogu...@gmail.com> wrote: > I have one of those obscure state problems that's probably related to > lazy state sorting. Some of my objects on screen take the color of > the text that is on screen. If I comment out line 1732 in > osgText/Text.cpp the problem goes away: > > > //glColor4f(colorMultiplier.r()*_color.r(),colorMultiplier.g()*_color.g(),colorMultiplier.b()*_color.b(),colorMultiplier.a()*_color.a()); > > I tried fixing the problem by adding state.haveAppliedMode(GL_COLOR); > right after this line, but that has no effect. Is there another way > to fix this? > -- > Terry Welsh / mogumbo 'at' gmail.com > www.reallyslick.com / www.mogumbo.com > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org