Hi, everybody, I used viewer->setUpViewerAsEmbeddedInWindow way as Robert suggested to embed an OSG window in OpenGL context.
Then I tried to setup Manipulator like Trackball, I did some code like this: osg::observer_ptr<osgViewer::GraphicsWindow> gw = viewer->setUpViewerAsEmbeddedInWindow(...) if(event->button() == Qt::LeftButton) button = 0; else if(event->button() == Qt::RightButton) button = 2; In mousePressEvent: if(gw->valid() && isInRange(event->x(), height - event->y())) (gw->getEventQueue())->mouseButtonPress(event->x(), event->y(), button + 1); In mouseReleaseEvent: if(gw->valid() && isInRange(event->x(), height - event->y())) (gw->getEventQueue())->mouseButtonPress(event->x(), event->y(), button + 1); isInRange Function judge if event happen in the OSG window. Problem is when I only use left key, or only use right key, no problem at all. But if I switch once, then it just pan the whole scene, both keys lost their own ability. anybody has any idea about it? Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=9097#9097 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org