thank you all for the performance hints, as far as i have understood you, i 
should try to move from a "geode->addDrawable(createSingleTreeSprite)" to a 
"geode->addDrawable(createMultiTreeGeometry(Cell)).

with that approach also different tree geometry (width/size) should be possible 
without performance loss? (although using different textures in one cell is 
impossible)

greetings,
christian

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