Hi,
   I create a ParticleSystem,such as:
   _ps=create_complex_particle_system(_sceneRoot);
    osgParticle::ParticleSystemUpdater 
*psu=newosgParticle::ParticleSystemUpdater;
    psu->addParticleSystem(_ps);
    _sceneRoot->addChild(psu);
   Now I hope that the psu disappear,so I write :_sceneRoot->removeChild(psu);
   But how can I recover the particleSystem so I can see again in the screen.I 
found that _sceneRoot->addChild(psu) have no effects.Is there any methods?

Thank you.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=11408#11408





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to