Hi, I create a ParticleSystem,such as: _ps=create_complex_particle_system(_sceneRoot); osgParticle::ParticleSystemUpdater *psu=newosgParticle::ParticleSystemUpdater; psu->addParticleSystem(_ps); _sceneRoot->addChild(psu); Now I hope that the psu disappear,so I write :_sceneRoot->removeChild(psu); But how can I recover the particleSystem so I can see again in the screen.I found that _sceneRoot->addChild(psu) have no effects.Is there any methods?
Thank you. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11408#11408 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org