Hi, I am saving a loaded scene with the following:
bool cOSG::Save(const std::string filename) { return osgDB::writeNodeFile(*mRoot.get(), filename); } If I have loaded "cow.osg" and save it to "cow1.osg" the two files are identical except in the textureUnit section of the saved file "cow1.osg" the reference to: file "Images/reflect.rgb" is missing. I have done a reasonable amount of research on my own, but can't seem to work this one out. When loading "cow1.osg" everything is good except there are no textures. This senario holds true for any file I save in any format. Any help would be much welcomed. Thank you! Cheers, John Price ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=11556#11556 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org