Hi Jean;

As you said I know there will not be any difference for OSG in OpenGL 3.0
but I have tried to upgrade to make my GLSL support to 1.3 or upper(1.4).

Anyway at last I have already realized that my 2.5 years old GPU doesn't
support to OpenGL 3.0 in any drivers. So as you suggest to Kim about
controlling OpenGL and GLSL version by preprocessor definitions should be
implemented to osgOcean before making this nodekit part of OSG built in
nodekit.

Best Regards.

2009/5/7 Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com>

> Hi Umit,
>
>  Now I have achieved to GLSL 1.2 and OpenGL 2.1 but it still not enough. I
>> am trying to update to 3.0.
>>
>
> Whether or not your driver supports OpenGL 3.0 won't make any difference,
> OSG does not use OpenGL 3.0 at all (you need to explicitly create an OpenGL
> 3.0 context in order to use it, and OSG doesn't yet).
>
> It's strange that ATI's drivers do not support GLSL 1.3 though - the latest
> versions of their drivers should, as it's been a while since it's been
> released now.
>
> Anyways, I see that Kim's modified shaders work for you by not using GLSL
> 1.3 features, but I still think it's strange... :-)
>
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    jean-sebastien.g...@cm-labs.com
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
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>



-- 
Ümit Uzun
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