Hi, okay, after some examples debugging i think i got it: a CoordinateSystem is a user added node, which provides methods that allow to setup a matrix with lat/lon instead of cartesian coordinates.
on flat environments, there is no need to setup a CoordinateSystem. when getCoordinateFrame(pos) is called in such a case, a matrix with rotation of a default coordinatesystem (001, 010, 001) and translation of pos is returned. if that is somehow correct, i have another question: is it right that, in case of an ellipsoid CoordinateSystem (like in the example "osgsimulation.exe") the rotation-part of the resulting-matrix is depended of the current position? Thank you! Cheers, Christian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=13368#13368 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org