Hi,

okay, after some examples debugging i think i got it:
a CoordinateSystem is a user added node, which provides methods that allow to 
setup a matrix with lat/lon instead of cartesian coordinates.

on flat environments, there is no need to setup a CoordinateSystem. when 
getCoordinateFrame(pos) is called in such a case, a matrix with rotation of a 
default coordinatesystem (001, 010, 001) and translation of pos is returned.


if that is somehow correct, i have another question:
is it right that, in case of an ellipsoid CoordinateSystem (like in the example 
"osgsimulation.exe") the rotation-part of the resulting-matrix is depended of 
the current position?


Thank you!

Cheers,
Christian

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=13368#13368





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to