Hi,

i have a manipulator which stores the rotation in a quaternion. i would like to 
extract the angle of the, in matrix-words, x-axis of that rotation.
(think of a firstperson-view - i would like to extract the angle which defines 
how much i look up/down)

is there an easy way to get this done?


Thanks in advance,
Christian

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http://forum.openscenegraph.org/viewtopic.php?p=13417#13417





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