Hi Joseba;

You should try to use GLSL to accomplish dynamic texture coordinate changing
in pretty straightforward way.

Regards.

2009/6/8 Joseba Rodriguez <jrodrig...@landersimulation.com>

> Hi,
>
> Im trying to do some texture animations in different objects (billboards).
> For this purpose im using Geometry::setTexCoordArray(unsigned int
> unit,Array*) in a Update callback.
> I found out that using this function is quite expensive, making my app slow
> down from 120 fps to 40 fps with 2000 billboards (quads).
> Is there any other cheaper way to dinamically change the texture coords?
>
> Thank you!
>
> Cheers,
> Joseba
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=13668#13668
>
>
>
>
>
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-- 
Ümit Uzun
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