Hi, By searching the forums I have found quite a few questions regarding the use of osgTerrain, but somehow I have never found a satisfactory solution.
I have - by using the osgTerrain example code - constructed a heightmap based terraintile. I'm having two issues, the terrain is ridiculously slow, showing about 15 fps for a 1024x1024 map. showing a huge amount of time in the draw phase, what have I done wrong? The other, which surprises me a bit, is how the osgTerrain::ContourLayer is applied, I would have expected the ContourLayer to apply to the Z axis rather than the X axis as can be seen on the attached image, what have I done wrong there? Thank you! Cheers, Anton ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20182#20182 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org