Hi Ricardo, On Mon, Nov 23, 2009 at 3:58 PM, Ricardo Ruiz <osgfo...@tevs.eu> wrote: > Thanks Rafa, but it does not work.
Try something like this: Code: double angle=0; while (!viewer.done()) { angle=viewer.getFrameStamp()->getReferenceTime(); viewer.getCamera()->setViewMatrixAsLookAt(osg::Vec3(0,-400,150), osg::Vec3(0,0,0), osg::Vec3(0,0,1)); viewer.getCamera()->setViewMatrix(osg::Matrix::rotate(angle,0,0,1)*viewer.getCamera()->getViewMatrix()); viewer.frame(); } return 0; You can also use osg::Matrixd to configure the final View Matrix, it has convenient methods to also configure view matrix. > > By the way Rafa, I'm also studing at UPV, a master in software engineering. > Nice!, If you need something you can find me in the CPI building. :) Rafa. -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org