Hi All, ParentNode->ChildNode
I have a shader and try implement to the ParentNode but I don't want to effect ChildNode with this shader. I want render ParentNode with Shader and render ChildNode with FixedFunction without any effect from it's parent's shader. I have tried to use osg::StateAttribute::PROTECTED but which osg::Attribute should I set to PROTECTED? I mean ChildNode->getOrCreateStateSet()->setAttributeAndModes( ????, osg::StateAttribute::PROTECTED | osg::StateAttribute::OFF); What should I assign to ???? Or Does this way wrong or not? Regards. Ümit Uzun
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