Hi Simon,

Thanks for your advices, but I need to apply unordered rotation. And I don't
want to think about rotation apply order. So I can't use direct invert
function, rotation should be incremental order, not direct neutralization.

Thanks for your advices again.
Regards.

Ümit Uzun


2009/12/31 Simon Hammett <s.d.hamm...@googlemail.com>

> Not really following what you are after, but one point:
>
> 2009/12/31 Ümit Uzun <umituzu...@gmail.com>
>
>> Hi Paul,
>>
>> Thanks for your reply. I need only one explanation about that;
>>
>> //////////////////////////////////////////////// psudo code
>> Matrix matrix1= identity;
>> matrix1->rotate( 10 degree on LOCAL X axis )
>> matrix1->rotate( 10 degree on LOCAL Y axis )
>> matrix1->rotate( -10 degree on LOCAL X axis )
>> matrix1->rotate( -10 degree on LOCAL Y axis )
>>
>> matrix1 is NOT IDENTITY at last.
>> /////////////////////////////////////////////////
>>
>
> No it won't be the identity, you've got the undo in the wrong order.
>
> Matrix matrix1= identity;
>
> // rotate
>
> matrix1->rotate( 10 degree on LOCAL X axis )
> matrix1->rotate( 10 degree on LOCAL Y axis )
>
> // un-rotate
>
> matrix1->rotate( -10 degree on LOCAL Y axis )
> matrix1->rotate( -10 degree on LOCAL X axis )
>
> ASSERT(matrix1 == identity);
>
> If you want undo, just use matrix invert, which
> will work unless you've got a scale by 0 in the transform.
>
> --
> http://www.ssTk.co.uk
>
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>
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