Hi Alessandro,

As I understand there is dll hells. Please be careful to reach different
version of osg and osg_plugin. Try to use dependency walker to check your
programs using dlls. I had same problem and solution is clear environment
where different versioned osg dlls (plugins and core osg dlls) doesn't
interfere.

HTH.

Ümit Uzun


2010/1/18 Michael Platings <mplati...@pixelpower.com>

>  Hi Alessandro
> I'll be happy to look at this. Please send me a zip of your model and
> textures and I'll see if I can repeat the bug.
> Cheers
>
>  ------------------------------
> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
> terenzi
> *Sent:* 18 January 2010 16:27
>
> *To:* OpenSceneGraph Users
> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>
> Thank you, I tried both the zip file got from the osg-submission forum and
> the zip of previous mail but osgviewer still crashes if the FBX model has
> textures.
>
> I just can think only about sending you my zip and model and let you see if
> the problem is there also for you.
>
> Regards.
> Alessandro
>
> On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings <
> mplati...@pixelpower.com> wrote:
>
>>  Hi Alessandro,
>> here's the latest version of the plugin for you.
>> Cheers
>> -Michael
>>
>>  ------------------------------
>> *From:* osg-users-boun...@lists.openscenegraph.org [mailto:
>> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro
>> terenzi
>> *Sent:* 18 January 2010 15:34
>> *To:* OpenSceneGraph Users
>> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases...
>>
>>   Ok, I'm going to try...but I've never downloaded code from
>> osg-submissions, actually I don't know if I need an account...I've looked at
>> the archive but could not find source code, just messages. Maybe you could
>> zip and send me the latest submission of the plugin?
>>
>> Thank you. Kind Regards.
>> Alessandro
>>
>> On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr> wrote:
>>
>>> I think it's maybe because of a problem in the code. You really should
>>> try the FBX plugin posted on osg-submissions to check if it behaves the same
>>> or not.
>>>
>>> Sukender
>>> PVLE - Lightweight cross-platform game engine -
>>> http://pvle.sourceforge.net/
>>>
>>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit :
>>>
>>> > I've just tried to start with a clean configuration but the crash
>>> > remains. Anyway, I found out that the crash happens only if the FBX
>>> > model contains textures, if on the other hand I export only the
>>> > geometry the plugin works fine also with the previous version of OSG.
>>> >
>>> > I tried to use JPG, TIFF and TGA textures (of course I have the
>>> > corrensponding plugins in the osgplugins-2.9.6 directory).
>>> >
>>> > Hope this can suggest you where the problem could be. By the way, I
>>> > could also send you a zip containing my built DLLS, osgviewer and the
>>> > FBX model if this could be useful.
>>> >
>>> > Regards.
>>> > Alessandro
>>> >
>>> >
>>> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr > wrote:
>>> >
>>> >
>>> > Hi Alessandro,
>>> >
>>> > That sounds very strange. There should be no problem using 2.9.6.
>>> > Maybe this is related to the project/cmake itself? Or maybe a problem
>>> > with multiple OSG installations??? As I don't know the error you got I
>>> > can't say much more, sorry.
>>> >
>>> > You may try using the last submitted FBX plugin (on osg-submissions)
>>> > if not already done yet. Please tell if you still got issues.
>>> >
>>> >
>>> > Cheers,
>>> >
>>> > Sukender
>>> > PVLE - Lightweight cross-platform game engine -
>>> > http://pvle.sourceforge.net/
>>> >
>>> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit :
>>> >
>>> >
>>> >
>>> >
>>> > > I cannot figure out exactly where the problem is, I set the notify
>>> > > level to DEBUG_INFO and all I can see is that the last notification
>>> > is
>>> > > about the model file name being loaded (of course a .FBX file). I
>>> > can
>>> > > say that the plugin is successfully discovered but I guess that
>>> > > the problem occurs just when loading the model (not the plugin
>>> > > itself).
>>> > >
>>> > > If the plugin is supposed to work without modification also with
>>> > > previous releases, I'd like to help to find out where the problem
>>> > > could be, but I need directions in order to try something useful.
>>> > Just
>>> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not
>>> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build
>>> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...).
>>> > >
>>> > > By the way, I didn't modify nor OSG neither the FBX plugin, I just
>>> > > copied the FBX plugin project from the last dev release to the
>>> > > previous one and added it to my solution. I managed to build it
>>> > within
>>> > > the previous release without any source code modification, but
>>> > > problems occurr only at runtime with an application crash.
>>> > >
>>> > > Regards.
>>> > > Alessandro
>>> > >
>>> > >
>>> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr >
>>> > wrote:
>>> > >
>>> > >
>>> > > Hi Alessandro,
>>> > >
>>> > > What kind of problems did you have?
>>> > > I've proposed a modified FBX plugin with writer support (submission
>>> > > still pending). So if you have modifications, please tell so that I
>>> > > include them as well in future (re-) submissions.
>>> > >
>>> > > Cheers,
>>> > >
>>> > > Sukender
>>> > > PVLE - Lightweight cross-platform game engine -
>>> > > http://pvle.sourceforge.net/
>>> > >
>>> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit :
>>> > >
>>> > >
>>> > >
>>> > >
>>> > > > HI Alessandro,
>>> > > >
>>> > > > I haven't compiled the FBX plugin personally, but I wouldn't have
>>> > > > thought it would be difficult to backport it to OSG-2.6, just copy
>>> > > > the
>>> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and away
>>> > > > you
>>> > > > go.
>>> > > >
>>> > > > Robert.
>>> > > >
>>> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi
>>> > > > < a.tere...@gmail.com > wrote:
>>> > > > > I tried the new FBX plugin that comes with the latest developer
>>> > > > release (the
>>> > > > > one available on the website as a zip archive). Everything
>>> > worked
>>> > > > fine, but
>>> > > > > unfortunately I need to use a previous version of OSG...the
>>> > > version
>>> > > > I must
>>> > > > > use is still 2.9.6 but in my case the "versioned DLL names" end
>>> > > with
>>> > > > "61"
>>> > > > > (while the latest dev release DLLs end with '62').
>>> > > > >
>>> > > > > So I tried to build the FBX plugin with the OSG version I need
>>> > and
>>> > > I
>>> > > > manage
>>> > > > > to build it successfully, but at runtime my applications crash
>>> > > when
>>> > > > loading
>>> > > > > FBX models (I'm talking also about osgviewer).
>>> > > > >
>>> > > > > Can anyone tell me if it is possible to use the FBX plugin with
>>> > > the
>>> > > > OSG
>>> > > > > version I talked about or not? If not, can anyone suggest
>>> > > directions
>>> > > > about
>>> > > > > how to modify OSG in order to use the plugin?
>>> > > > >
>>> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express
>>> > Edition.
>>> > > > >
>>> > > > > Thanks. Regards.
>>> > > > > Alessandro
>>> > > > >
>>> > > > > _______________________________________________
>>> > > > > osg-users mailing list
>>> > > > > osg-users@lists.openscenegraph.org
>>> > > > >
>>> > > >
>>> > >
>>> >
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> > > > >
>>> > > > >
>>> > > > _______________________________________________
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>>> > > >
>>> > >
>>> >
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>> > > _______________________________________________
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>>> > >
>>> >
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>>> > >
>>> > >
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>>> > >
>>> >
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