Hi Alessandro, As I understand there is dll hells. Please be careful to reach different version of osg and osg_plugin. Try to use dependency walker to check your programs using dlls. I had same problem and solution is clear environment where different versioned osg dlls (plugins and core osg dlls) doesn't interfere.
HTH. Ümit Uzun 2010/1/18 Michael Platings <mplati...@pixelpower.com> > Hi Alessandro > I'll be happy to look at this. Please send me a zip of your model and > textures and I'll see if I can repeat the bug. > Cheers > > ------------------------------ > *From:* osg-users-boun...@lists.openscenegraph.org [mailto: > osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro > terenzi > *Sent:* 18 January 2010 16:27 > > *To:* OpenSceneGraph Users > *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... > > Thank you, I tried both the zip file got from the osg-submission forum and > the zip of previous mail but osgviewer still crashes if the FBX model has > textures. > > I just can think only about sending you my zip and model and let you see if > the problem is there also for you. > > Regards. > Alessandro > > On Mon, Jan 18, 2010 at 5:16 PM, Michael Platings < > mplati...@pixelpower.com> wrote: > >> Hi Alessandro, >> here's the latest version of the plugin for you. >> Cheers >> -Michael >> >> ------------------------------ >> *From:* osg-users-boun...@lists.openscenegraph.org [mailto: >> osg-users-boun...@lists.openscenegraph.org] *On Behalf Of *alessandro >> terenzi >> *Sent:* 18 January 2010 15:34 >> *To:* OpenSceneGraph Users >> *Subject:* Re: [osg-users] FBX plugin and previous OSG releases... >> >> Ok, I'm going to try...but I've never downloaded code from >> osg-submissions, actually I don't know if I need an account...I've looked at >> the archive but could not find source code, just messages. Maybe you could >> zip and send me the latest submission of the plugin? >> >> Thank you. Kind Regards. >> Alessandro >> >> On Mon, Jan 18, 2010 at 4:09 PM, Sukender <suky0...@free.fr> wrote: >> >>> I think it's maybe because of a problem in the code. You really should >>> try the FBX plugin posted on osg-submissions to check if it behaves the same >>> or not. >>> >>> Sukender >>> PVLE - Lightweight cross-platform game engine - >>> http://pvle.sourceforge.net/ >>> >>> ----- "alessandro terenzi" <a.tere...@gmail.com> a écrit : >>> >>> > I've just tried to start with a clean configuration but the crash >>> > remains. Anyway, I found out that the crash happens only if the FBX >>> > model contains textures, if on the other hand I export only the >>> > geometry the plugin works fine also with the previous version of OSG. >>> > >>> > I tried to use JPG, TIFF and TGA textures (of course I have the >>> > corrensponding plugins in the osgplugins-2.9.6 directory). >>> > >>> > Hope this can suggest you where the problem could be. By the way, I >>> > could also send you a zip containing my built DLLS, osgviewer and the >>> > FBX model if this could be useful. >>> > >>> > Regards. >>> > Alessandro >>> > >>> > >>> > On Mon, Jan 18, 2010 at 2:00 PM, Sukender < suky0...@free.fr > wrote: >>> > >>> > >>> > Hi Alessandro, >>> > >>> > That sounds very strange. There should be no problem using 2.9.6. >>> > Maybe this is related to the project/cmake itself? Or maybe a problem >>> > with multiple OSG installations??? As I don't know the error you got I >>> > can't say much more, sorry. >>> > >>> > You may try using the last submitted FBX plugin (on osg-submissions) >>> > if not already done yet. Please tell if you still got issues. >>> > >>> > >>> > Cheers, >>> > >>> > Sukender >>> > PVLE - Lightweight cross-platform game engine - >>> > http://pvle.sourceforge.net/ >>> > >>> > ----- "alessandro terenzi" < a.tere...@gmail.com > a écrit : >>> > >>> > >>> > >>> > >>> > > I cannot figure out exactly where the problem is, I set the notify >>> > > level to DEBUG_INFO and all I can see is that the last notification >>> > is >>> > > about the model file name being loaded (of course a .FBX file). I >>> > can >>> > > say that the plugin is successfully discovered but I guess that >>> > > the problem occurs just when loading the model (not the plugin >>> > > itself). >>> > > >>> > > If the plugin is supposed to work without modification also with >>> > > previous releases, I'd like to help to find out where the problem >>> > > could be, but I need directions in order to try something useful. >>> > Just >>> > > to be more precise, I'm trying to use the plugin with OSG 2.9.6 (not >>> > > 2.6.*) but with DLLs version number "61" not "62" (ie my build >>> > > produces osg61-osg.dll, osg61-osgDB.dll and so on...). >>> > > >>> > > By the way, I didn't modify nor OSG neither the FBX plugin, I just >>> > > copied the FBX plugin project from the last dev release to the >>> > > previous one and added it to my solution. I managed to build it >>> > within >>> > > the previous release without any source code modification, but >>> > > problems occurr only at runtime with an application crash. >>> > > >>> > > Regards. >>> > > Alessandro >>> > > >>> > > >>> > > On Mon, Jan 18, 2010 at 11:23 AM, Sukender < suky0...@free.fr > >>> > wrote: >>> > > >>> > > >>> > > Hi Alessandro, >>> > > >>> > > What kind of problems did you have? >>> > > I've proposed a modified FBX plugin with writer support (submission >>> > > still pending). So if you have modifications, please tell so that I >>> > > include them as well in future (re-) submissions. >>> > > >>> > > Cheers, >>> > > >>> > > Sukender >>> > > PVLE - Lightweight cross-platform game engine - >>> > > http://pvle.sourceforge.net/ >>> > > >>> > > ----- "Robert Osfield" < robert.osfi...@gmail.com > a écrit : >>> > > >>> > > >>> > > >>> > > >>> > > > HI Alessandro, >>> > > > >>> > > > I haven't compiled the FBX plugin personally, but I wouldn't have >>> > > > thought it would be difficult to backport it to OSG-2.6, just copy >>> > > > the >>> > > > code across, add the fbx plugin to the src/osgPlugins/fbx and away >>> > > > you >>> > > > go. >>> > > > >>> > > > Robert. >>> > > > >>> > > > On Mon, Jan 18, 2010 at 8:38 AM, alessandro terenzi >>> > > > < a.tere...@gmail.com > wrote: >>> > > > > I tried the new FBX plugin that comes with the latest developer >>> > > > release (the >>> > > > > one available on the website as a zip archive). Everything >>> > worked >>> > > > fine, but >>> > > > > unfortunately I need to use a previous version of OSG...the >>> > > version >>> > > > I must >>> > > > > use is still 2.9.6 but in my case the "versioned DLL names" end >>> > > with >>> > > > "61" >>> > > > > (while the latest dev release DLLs end with '62'). >>> > > > > >>> > > > > So I tried to build the FBX plugin with the OSG version I need >>> > and >>> > > I >>> > > > manage >>> > > > > to build it successfully, but at runtime my applications crash >>> > > when >>> > > > loading >>> > > > > FBX models (I'm talking also about osgviewer). >>> > > > > >>> > > > > Can anyone tell me if it is possible to use the FBX plugin with >>> > > the >>> > > > OSG >>> > > > > version I talked about or not? If not, can anyone suggest >>> > > directions >>> > > > about >>> > > > > how to modify OSG in order to use the plugin? >>> > > > > >>> > > > > BTW, I'm using FBX sdk 2010.2 and Visual C++ 2005 Express >>> > Edition. >>> > > > > >>> > > > > Thanks. Regards. >>> > > > > Alessandro >>> > > > > >>> > > > > _______________________________________________ >>> > > > > osg-users mailing list >>> > > > > osg-users@lists.openscenegraph.org >>> > > > > >>> > > > >>> > > >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > > > > >>> > > > > >>> > > > _______________________________________________ >>> > > > osg-users mailing list >>> > > > osg-users@lists.openscenegraph.org >>> > > > >>> > > >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > > _______________________________________________ >>> > > osg-users mailing list >>> > > osg-users@lists.openscenegraph.org >>> > > >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > > >>> > > >>> > > _______________________________________________ >>> > > osg-users mailing list >>> > > osg-users@lists.openscenegraph.org >>> > > >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > _______________________________________________ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> > >>> > >>> > _______________________________________________ >>> > osg-users mailing list >>> > osg-users@lists.openscenegraph.org >>> > >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> >> ______________________________________________________________________ >> This email has been scanned by the MessageLabs Email Security System. >> For more information please visit http://www.messagelabs.com/email >> ______________________________________________________________________ >> >> ______________________________________________________________________ >> This email and any files transmitted with it are confidential and >> intended solely for the use of the individual or entity to whom they >> are addressed. 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