And it crashes on the mutex lock

-Nick


On Fri, Feb 19, 2010 at 4:32 PM, Trajce (Nick) Nikolov <
nikolov.tra...@gmail.com> wrote:

> Hi Robert,
>
> I did so. The modified example works with dynamic viewer
> construction/destruction. The only difference is that my viewer is in a dll
> and it is constructed/destructed there
>
>  -Nick
>
>
>
> On Fri, Feb 19, 2010 at 4:21 PM, Robert Osfield 
> <robert.osfi...@gmail.com>wrote:
>
>> Hi Nick,
>>
>> On Fri, Feb 19, 2010 at 2:13 PM, Trajce (Nick) Nikolov
>> <nikolov.tra...@gmail.com> wrote:
>> > the examples works fine .... but My app was working fine as well too :)
>>
>> Could you modify osgviewer so that it uses a ref_ptr<> rather than let
>> it be created on the stack so mimicing the usage model of your app,
>> hopefully this will also crash then I can start looking into the issue
>> at my end
>>
>> Could you also enclose the ref_ptr<Composite/Viewer> code into a local
>> scope by placing { } around it.  This should force destruction clean
>> up of all the objects create on the start without those brackets,
>> sometimes this can help isolate the effects of various effects.
>>
>> Robert.
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
>
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