And it crashes on the mutex lock -Nick
On Fri, Feb 19, 2010 at 4:32 PM, Trajce (Nick) Nikolov < nikolov.tra...@gmail.com> wrote: > Hi Robert, > > I did so. The modified example works with dynamic viewer > construction/destruction. The only difference is that my viewer is in a dll > and it is constructed/destructed there > > -Nick > > > > On Fri, Feb 19, 2010 at 4:21 PM, Robert Osfield > <robert.osfi...@gmail.com>wrote: > >> Hi Nick, >> >> On Fri, Feb 19, 2010 at 2:13 PM, Trajce (Nick) Nikolov >> <nikolov.tra...@gmail.com> wrote: >> > the examples works fine .... but My app was working fine as well too :) >> >> Could you modify osgviewer so that it uses a ref_ptr<> rather than let >> it be created on the stack so mimicing the usage model of your app, >> hopefully this will also crash then I can start looking into the issue >> at my end >> >> Could you also enclose the ref_ptr<Composite/Viewer> code into a local >> scope by placing { } around it. This should force destruction clean >> up of all the objects create on the start without those brackets, >> sometimes this can help isolate the effects of various effects. >> >> Robert. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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