Hi,

Thanks a lot for the quick reply. Yes, that's definitely an improvement. The 
demos now work better. VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY looks good. But 
with VIEW_DEPENDENT_WITH_PERSPECTIVE_OVERLAY, the geometry that the overlay is 
pasted onto still turns all black in the osganimate and osgspheresegment demos.

Changing the zfar doesn't seem to matter; using getPoints instead of 
computeSilhouette is what does it.

Unfortunately, it doesn't solve my underlying problem (yet), which is needing 
to overlay geometry that's far apart. When I run my app with this modification, 
the overlaid geometry shows up in view-dependent mode (yay!), but it's still 
rendering all the overlaid geometry so the quality of the overlaid texture 
degrades as the bounding box of the overlayid geometry increases (boo!). I 
tried it both with perspective and orthographic rendering.

I'm thinking now that maybe if I look more into computeSilhouette I might be 
able to get it to do what I want. But if you (or someone else) has any ideas 
about it or about other approaches, I'd love to hear it.

Thank you!

Cheers,
Chris

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26302#26302





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