Hi Sorry I'm not familiar with the FBX format or loader at this time so will have to defer to those who know it
Gordon Tomlinson Product Manager 3d Technology & Project Wyvern Overwatch(r) An Operating Unit of Textron Systems -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Dario Minieri Sent: Monday, April 19, 2010 3:54 PM To: osg-users@lists.openscenegraph.org Subject: Re: [osg-users] Untriangulate Meshes... My format is FBX that should not be triangulated...or am I wrong? Tomlinson, Gordon wrote: > Hi > > This may depend on the format your loading from, it maybe that the > loader its self is triangulating the data, and if the loader is also > passing the created nodes through the optimizer I believe that will be > trying to create triangular meshes by default. If it's just the > optimizer you should be able tell the optimizer not to do that, if it's > the loader then that's something that may need to addressed in the > loader code itself > > > Gordon Tomlinson > Product Manager 3d Technology & Project Wyvern > Overwatch(r) > An Operating Unit of Textron Systems > > -----Original Message----- > From: > [mailto:] On Behalf Of Dario > Minieri > Sent: Monday, April 19, 2010 2:59 PM > To: > Subject: Re: Untriangulate Meshes... > > Hi Gordon > > Simply, if I have a model with mesh consisting of polygons with 4 > vertices (no others n-gons), it must necessarily be triangulated? The > osgViewer always shows the triangulated models even though they are not > originally. > > Many thanks > > Best Regards > > > Tomlinson, Gordon wrote: > > > What do you define a 'untriangolate mesh' to be ? > > > > > > > > Gordon Tomlinson > > Product Manager 3d Technology & Project Wyvern > > Overwatch(r) > > An Operating Unit of Textron Systems > > > > -----Original Message----- > > From: > > [mailto:] On Behalf Of Dario > > Minieri > > Sent: Monday, April 19, 2010 10:11 AM > > To: > > Subject: Untriangulate Meshes... > > > > Hi, > > > > Sorry for my noob question: OSG is unable to handle untriangolate > > meshes? > > > > Thank you! > > > > Cheers, > > Dario > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=26947#26947 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > > > g > > _______________________________________________ > > osg-users mailing list > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > > > > > ------------------ > > Post generated by Mail2Forum > > > > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26961#26961 > > > > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26965#26965 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or g _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org