Hello, I have a scene and i would like to clip considering a bounding box (i.e cut the polygon at the border and eliminate the outside elements). Does there already exist in osg an implementation to calculate the interesection with a boudingbox (or a plane) or must I implement it? I have found PolytopeIntersector but I don't know if it calculate the intersection or just return the vertex in the boundingbox).
Thanks. Aerkis. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29772#29772 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org