Hello,

I have a scene  and i would like to clip considering a bounding box (i.e
cut the polygon at the border and eliminate the outside elements). 
Does there already exist in osg an implementation to calculate the 
interesection with a boudingbox (or a plane) or must I implement it? 
I have found PolytopeIntersector but I don't know if it calculate the 
intersection or just return the vertex in the boundingbox).

Thanks.
Aerkis.

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