Hi, I am cloning a scenegraph for a 2nd viewer for osgCompositeView. Everytime I setNodeMask(0x0) to some objects that is part of the cloned node the objects in the original disappears as well, unless it is a CopyOp::DEEP_COPY_ALL. The problem with using DEEP_COPY_ALL is that it makes the UpdateCallback process a mess-- since I then have to contrive other mechanisms to tie in the existing, callbacks for objects in the original scene with the 'secondary' view's cloned scene graph.
Or, I have to end up walking the scenegraph tree, and doing appropriate clone level flags, one by one?? Thanks to all in advance! Ted ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33279#33279 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org