Hi, I thought this would be extremely trivial. But, perhaps I am missing something. I have a HUD ortho2D camera slaved to a main view window camera, rendering a polygon. I need to move the polygon when I resize the main window, which I attempted by simply placing the geode underneath a MatrixTransform node, first setting it to identity() and placing it under the HUD camera. However, when I did this, the polygon no longer is rendered in the window at all.
Note that everything renders fine with a Geode before I placed it under the MatrixTransform. To recap this is essentially what I tried: m_HUDcam = new osg::Camera; m_HUDcam->setProjectionMatrix( osg::Matrix::ortho2D(0, m_viewersize.GetX(),0, m_viewersize.GetY())); m_HUDcam->setReferenceFrame(osg::Transform::ABSOLUTE_RF); m_HUDcam->setClearMask(GL_DEPTH_BUFFER_BIT); // draw subgraph after main camera view. m_HUDcam->setRenderOrder(osg::Camera::POST_RENDER,0); m_HUDcam->setAllowEventFocus(false); // create the frame osg::MatrixTransform * matrixtransfm = new osg::MatrixTransform; matrixtransfm->setMatrix(osg::Matrix::identity()); // create the Geode (Geometry Node) to contain all our osg::Geometry objects. osg::Geode* geode = new osg::Geode(); osg::StateSet* stateset = geode->getOrCreateStateSet(); stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF); matrixtransfm->setChild(0, geode); // <.... construct the polygon(s) primitive(s) here ...> // attach it to the HUD camera -- now the polygon(s) don't display. m_HUDcam->addChild(matrixtransfm); // but uncommenting this out, and polygon displays : // m_HUDcam->addChild(geode); // viewport, etc. m_HUDcam->setViewport( 0 ,0, m_viewersize.GetX(), m_viewersize.GetY()); m_HUDcam->setGraphicsContext(gw); m_viewer->addSlave(m_HUDcam, false); Thank you! Cheers, Ted ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33347#33347 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org