Hi Holger, I would prefer to have an export to OptiX native format. And if there is none, to have a class that would take OSG scene graph as a data source, setups OptiX node graph and does OptiX rendering, returning final image. That would be a very cool class for anyone interested in photorealistic raytracing!
Keep me updated if you reach any nice results. John > ------------ Original message ------------ > From: "Holger Helmich" <holger.helm...@gmx.de> > Subject: [osg-users] NVIDIA OptiX cross-format > Date: 3. 1. 2011 17:29:07 > ---------------------------------------- > Hi, > > i am working on an OptiX integration into an OSG based application. I am > wondering if there are other projects about this issue. Currently i study > to set up an serialized OptiX format (e.g. binary or XML) including reader > and writter, what could be something like done for OSG > (http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Ser > ializationSupport) this year. > > The idea would be to set up an open format (if there is none) for OptiX's > node graph. Of course it is not possible as OSG input, but would probably > be a first step. > > Thank you! > > Cheers, > Holger > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=35267#35267 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org