Hi Holger,

I would prefer to have an export to OptiX native format. And if there is none, 
to have a class that would take OSG scene graph as a data source, setups OptiX 
node graph and does OptiX rendering, returning final image. That would be a 
very cool class for anyone interested in photorealistic raytracing!

Keep me updated if you reach any nice results.
John


> ------------ Original message ------------
> From:  "Holger Helmich" <holger.helm...@gmx.de>
> Subject:  [osg-users] NVIDIA OptiX cross-format
> Date:  3. 1. 2011  17:29:07
> ----------------------------------------
> Hi,
> 
> i am working on an OptiX integration into an OSG based application. I am
> wondering if there are other projects about this issue. Currently i study
> to set up an serialized OptiX format (e.g. binary or XML) including reader
> and writter, what could be something like done for OSG
> (http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/Ser
> ializationSupport) this year.
> 
> The idea would be to set up an open format (if there is none) for OptiX's
> node graph. Of course it is not possible as OSG input, but would probably
> be a first step.
> 
> Thank you!
> 
> Cheers,
> Holger
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=35267#35267
> 
> 
> 
> 
> 
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