Selam Muhammed; This http://www.ub.uit.no/munin/bitstream/handle/10037/1065/thesis.pdf;jsessionid=C0E24ED29579BADBBA942B95B8C93B1D?sequence=1master thesis may help you to solve your problem about how OpenSceneGraph supports distributed rendering.
Regards. Ümit Uzun 2011/4/10 Muhammed Kalkan <kalkanik...@gmail.com> > Hi, > > Sorry if subject changed in previous topic. In my humble knowledge of > distributed rendering, i think scene graph must have some kind of mechanism > to sync frames to be rendered in each cluster (rendering machine). As your > post states , a socket communication can transmit the sync messages. > However what i wanted to know is how we build the structure for OSG to make > sense of it. In short how and which part of OSG do we pass these sync > messages to obtain distributed rendering. > > > Thank you! > > Cheers, > Muhammed > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=38370#38370 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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