Hi Cyril,
Sorry I am on vacations and have not spotted your question before. Also I
will not be able to look at the source code before I get back next week.
MinimalShadowMap or MinimalCulllBoundsShadowMap should work correctly with
large LightMargin. Does your light source is an infinite directional light ?
Maybe you are using spot light which will not cast the shadow from behind
its location anyway ? There is a chance that a bug turning off LightMargin
may appear when compute near far is used. Try setting
DO_NOT_COMPUTE_NEAR_FAR on scene camera and see maybe this will change
situation a bit.
Cheers,
Wojtek Lewandowski
-----Oryginalna wiadomość-----
From: Cyril Bondue
Sent: Tuesday, August 09, 2011 1:23 PM
To: osg-users@lists.openscenegraph.org
Subject: Re: [osg-users] OSG 2.8.3 & 3.0.1 view dependent shadow
clippingplane
anyone can try the attached code please? Just to see if the bug comes from
my compilation (even if i didn't change a think..) my code or something.
Thanks!
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=41944#41944
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