Hi, Thank you Nick! it help a lot.
I found one more tip, so i introduce here. (im in OSG 2.8.3) When i put your code outside of while loop, then it didn't work. Still trackball manipulator ignore assigned camera position. (I don't know why) So, i just put the code in while loop. while(!viewer.done()){ cam->setViewMatrixAsLookAt(camPosition,osg::Vec3(0.0,0.0,0.0),osg::Vec3(0.0,0.0,1.0)); trackball->setByMatrix(osg::Matrix::inverse(cam->getViewMatrix())); ... Then, it works :D:D Cheers, Soonchan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45502#45502 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org