Hi Scott, It wasn't quite clear to me what you wanted represent with your rocket's second set of axes. Your WCS origin is at the center of the earth (ie, ECEF coordinates). Your rocket also has its own local geometrical axes as your screenshots show. As your rocket orbits the Earth, its ECEF coordinates (XYZ relative to Earth's center) will change. I have no idea if this ASCII art will make any sense, but here goes:
timepoint 1 ECEF local z z |__x |__x o <-- earth || <---- rocket timepoint 2 ECEF z |__x o <-- earth local z /__x // <---- rocket at some new position/orientation If you translate the rocket to the center of the earth at any point (so now the COG of the rocket is at (0,0,0)) only the orientation of the rocket can change. Are you looking for the 'difference' between the ECEF's X,Y and Z axes and your rocket's local X,Y,Z axes at any given point in time? If so... then I think you can use linear algebra to solve for the transform that gets you from ECEF to your local axes. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org