On 02/23/2012 05:22 AM, Robert Osfield wrote:
The OSG doesn't have any stats collection on individual OpenGL draw
calls, such low level instrumentation would be rather expensive to
implement code wise and expensive w.r.t run-time cost.
The best solution for this type of low level instrumentation is to use
a wrapper around the OpenGL driver as suggested by others in this
thread.
Hi, Robert,
I was afraid you'd say that :-)
Thanks for the reply.
--"J"
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