Hi there Obviously PSSM is good for huge scenes (my case), but the wrong choice for multi threaded rendering. Is there a attempt to make PSSM multithreaded, does anybody have modified it, or what would be the way to go ?
Regards Daniel
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org