Hey all, My scene makes use of a *lot* of repeating geometry. The geometry is either simple primitives (sphere, pyramids, etc) or osgText::Text. These objects are duplicated many times and are scaled/rotated/translated all over the scene. The objects need to have differing colors and transforms, but other than that they have identical geometry.
Is there any way I can use instances of the same geometry instead of cloning them over and over again? I can parent the geometry nodes with their corresponding transforms using the same instance, but I can't set a different color. Just to try it out, I used instancing (with the same color for everything) as opposed to cloning, and the time to render the scene was cut by half (which is important in my application since I'm targeting mobile). I'd appreciate any advice! Regards, Preet _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org