Hello, The scene graph structure is as following:
Nodes B and C are children of Transform Node A. Node A is attached to two camera nodes CamA and CamB(pre render).
I want CamA to be able to render B and C, but CamB only B. Is there a way to achieve that without using fragment shader with " if discard" ?
Thank you very much in advance. Best wishes Shuiying _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org