Hello,

The scene graph structure is as following:

Nodes B and C are children of Transform Node A. Node A is attached to two camera nodes CamA and CamB(pre render).

I want CamA to be able to render B and C, but CamB only B. Is there a way to achieve that without using fragment shader with " if discard" ?


Thank you very much in advance.

Best wishes

Shuiying
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