Hi Koduri,
I forgot to mention in the previous post that I made video as background by > making "GL_DEPTH_BUFFER_BIT". That is I used " > _viewer->getCamera()->setClearMask(GL_DEPTH_BUFFER_BIT )". > > > I have a look at the code of osgAnroidExample. But I am not able to find > any specific info about camera settings in any of the C++ files. > > I think you missunderstood me, I was referring to the project osgAndroid ( https://gitorious.org/osgandroid ). It has a osgCamera example, take a look. Anyway the settings for GlSurface it's done in Java, not in C++. About the matrices you have to study how the OSG manage their matrices respect how vuforia (QCAR) does it. I know quite well this integration it's possible. We have done it, but we are not able to release it as OpenSource :( ... at least at this moment. Cheers. ------------------ Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=49775#49775 > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres Fabra gvSIG 3D blog http://gvsig3d.blogspot.com Instituto de Automática e Informática Industrial http://www.ai2.upv.es
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