Hello.

First of all the SceneGraph that is created after i read the dae file
doesnt have any RigTransformSoftware node.
Does that mean the values in the vertex array in the rig geometry will stay
the same during the program execution (and they will never get the updated
value) ?

In order for me to pass to the shader's position_attribute the correct
updated value what do i have to do ?
Do i have to call setVertexAttribArray in every loop, passing the as
parameter the udapted values ?
Is there any way to received these updated vertex positions without using
the RigTransformSoftware and without having to multiply with the
transformation matrices i received from bones ??

Thnx again and sorry for the long thread.
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