Ok,

Let's say that I want to read an OBJ file and assign the BUMP texture to 0 and 
the DIFFUSE texture to 1

Am I doing right with these lines of code for the options?
osg::ref_ptr<osgDB::ReaderWriter::Options> options = new 
osgDB::ReaderWriter::Options;
        options->setOptionString("DIFFUSE=1 BUMP=0");

Thank you!

Cheers,
John

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http://forum.openscenegraph.org/viewtopic.php?p=50409#50409





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