Hello. I try to create an algorithm which uses a configurable number of samples: uniform vec3 sample_kernel[256]; When i use value higher than 502, i get some errors which probably refer to my GPU (gtx 650). It seems gl_MaxFragmentUniformComponents is 2048.
I try to use glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &value); but i dont get the correct value. In case I use a fixed size of samples and just pass as uniform the number of samplesi want to be checked, won't it affect the performance ? I mean having a large array of samples while i need the half. Thank you for your time. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org