I have a scene that contains 100s of small low-complexity flat geometries
(triangles, squares, ngons, etc). Each of them is parented with an
autotransform node so that they constantly face the camera. Color data is
passed through vertex attributes and there's no texture data.

Is there anything I can do to improve rendering performance in this
scenario? This is on a mobile device (OpenGL ES 2) and I get a fair bit of
slow down as the number of objects increases.


Preet
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