I've just posted an overhauled version of osgoit to osg-submissions. You may want to have a look.
Compositing with solid geometry is now possible, and mix-and-match with GLSL shaders in transparent objects works fine. Tested on nVidia so far. Hopefully that HeatMap GLSL thing also renders on Intel. Christian 2013/2/17 Mathias Fröhlich <mathias.froehl...@gmx.net> > > Hi List, > > On Sunday, February 17, 2013 08:20:55 Sajjadul Islam wrote: > > are both the same is theory ? What are the differences between them > > implementation-wise ? > > osgoit concentrates on the order independent transparency and does this > with a > minimal requirement on the state of the displayed model. Also it uses a > minimal set of OpenGL features/extensions to make this run on as much > hardware/drivers as possible. > > Greetings > > Mathias > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org