Hi Daniel,

You will need to apply an osg::PolygonMode attribute to the screenquad
stateset with the mode set to osg::PolygonMode::FILL. I haven't used
osgPPU, but I've used this when displaying fullscreen quads with rendered
textures and it worked fine.

Cheers,
Farshid


On Fri, Mar 22, 2013 at 7:51 AM, Daniel Schmid <
daniel.sch...@swiss-simtec.ch> wrote:

> Hi all
>
> Maybe you noticed that when using osgPPU and pressing 'w' to change the
> polygon mode to wireframe, the screen goes black, because only the
> screenquad is rendered in wireframe, but the actual scene is not rendered
> anymore.
>
> Does anybody know how to change this?
>
>
> Thank you!
>
> Cheers,
> Daniel
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=53207#53207
>
>
>
>
>
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