Hi Daniel, You will need to apply an osg::PolygonMode attribute to the screenquad stateset with the mode set to osg::PolygonMode::FILL. I haven't used osgPPU, but I've used this when displaying fullscreen quads with rendered textures and it worked fine.
Cheers, Farshid On Fri, Mar 22, 2013 at 7:51 AM, Daniel Schmid < daniel.sch...@swiss-simtec.ch> wrote: > Hi all > > Maybe you noticed that when using osgPPU and pressing 'w' to change the > polygon mode to wireframe, the screen goes black, because only the > screenquad is rendered in wireframe, but the actual scene is not rendered > anymore. > > Does anybody know how to change this? > > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=53207#53207 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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